Mission Essentials: The Heist

June 16, 2012 - Mission Essentials

The second mission essential covers the heist – a mission where the PCs need to obtain a physical object protected by several layers of security. The heist often focuses on the planning stage as PC’s gather the necessary information to retrieve the object without being detected. Often when the plan is executed things go wrong – this is desired.

The target
The target of a heist is to obtain something that is otherwise unobtainable to the characters or the contact who hired them. The object can take many forms including:

Important Locations
There are three important locations in a heist: where the planning is done, where the target’s location and where the hand-off is going to occur. Often there will be secondary locations the PCs need to visit to accomplish their primary goal and these take the form of smaller missions. E.g. steal the passkeys from the bank manager’s private residence to gain access to the bank’s foyer.

The Opposition
The opposition the players can expect to encounter during a heist is primarily the security surrounding the target. This is determined by asking the following questions:

  1. 1. Who is protecting the target?
  2. 2. What is protecting the target?
  3. 3. Where is the target?
  4. 4. How do you get to the target?

The answers to these questions will be different depending on the corporation involved and where the object is located. For example robbing a Stuffer Shack means corporate sponsored blood mages are less likely to be present than raiding the Aztechonology corporate HQ.

Below is a list of complications that may affect the party’s success if used. The list is not comprehensive and other complications are possible.


The mission essentials feature of the blog is designed to provide gamemasters with a mission distilled to its core components. It’s hoped this will allow sandbox gamemasters to rapidly generate missions as the core components present themselves in game while non-sandbox gamemasters can use this as a template for preparing a game.

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