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Rolling a character for my game?

July 22, 2012 - General

In the past 2 years I’ve been refining my style of gamemastering and one of the things I’ve discovered is my low-prep style works better with relationship-mapped games than location based ones. In fact I’ve come to the realization that it’s more important for the players to navigate the relationship map than defeat the game’s encounters. Unfortunately, I still see players creating¬† characters focused solely on combat and whose life ambition is to get a higher rating on their commlink so below is a list of things that my players should consider important when creating a character.

One thought on “Rolling a character for my game?

Shadow Spear

Great post! It’s nice to see a GM who doesnt hold violence as the only option.

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