The Sniper

November 17, 2015 - Friends and Foes, Threats
The Sniper

Able to inflict deadly wounds from long distances, the sniper is a potent adversary. A lone sniper will wound first in order to force his targets attention away from locating him. However if the sniper is part of a kill team then he will be provide surveillance and suppressive fire to increase his teams effectiveness.


Metatype B A R S W L I C ESS M Initiative Condition Monitor
Dwarf 8 5 (7) 4 (5) 6 5 4 5 3 3.3 0 5 + 1d6 12
Elf 6 6 (8) 5 (6) 4 4 4 5 5 3.3 0 6 + 1d6 11
Human 6 5 (7) 5 (6) 4 4 4 5 3 3.3 0 6 +1d6 11
Ork 9 5 (7) 5 (6) 6 4 3 5 2 3.3 0 5 + 1d6 13
Troll 10 4 (6) 5 (6) 8 4 3 3 2 3.3 0 5 + 1d6 13

Armor: Chameleon Suit (9)
Primary Attack: Ares Desert Strike (13P)
Qualities: Catlike
Skills: Athletics skill group 6, Close Combat skill group 4, Etiquette (Corporate) 6 (+2), Firearms
skill group 9, Perception 6, Sneaking 6 (8)
Gear: Ares Desert Strike (Imaging Scope, Integral Smartlink, Shock Pad, Rigid Stock, Laser Sight), Ares Predator, Commlink (Rating 4), Micro-Transceiver, 200m Stealth Rope, Catalyst Stick, Smoke Grenades, Thermal Smoke Grenades
Augmentations: Cybereyes [Rating 2, w/ flare compensation, image link, low-light vision, smartlink, thermographic vision], muscle toner 2, Wired Reflexes

Dramatic Actions

Let em bleed: If the sniper is outnumbered he may elect to perform a called shot to the gut. See page 113 Run and Gun.

Over there! Whenever the sniper uses the aim action a visible laser beam is projected from his location.

Pinned Down: The sniper suppresses a triangular area projecting from his location outward to a distance of his choosing up to the maximum range of his weapon, with a width of 10 metres at its end and a height 2 metres. The sniper makes a Weapon Skill + Agility [Accuracy] test, including bonuses for weapon modifications. The suppressed zone will last until the end of the combat turn as long as the Sniper does not move or commit any other actions.

Anyone in the suppressed zone takes a dice pool penalty to all actions equal to the snipers hits, unless they are completely unaware of the sniper. Any character who is unaware or chooses to ignore the penalty risks getting shot if the sniper decides to fire. The targeted character must make a Reaction + Edge test with a threshold equal to the sniper’s hits. If the character fails, he is hit for the sniper rifle’s base damage. The sniper may fire up to 2 targets while performing the Pinned Down dramatic action.

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