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Humanis Policlub

March 29, 2014 - Friends and Foes, Shadowrun 5E
Humanis Policlub

Card carrying members of Humanis’ Barrens chapter, at night Junior’s group roam the streets looking to beat on any groups of metahumans they outnumber. During the day they typically scavenge for scrap or if they’re lucky, perform menial jobs if they get picked for a work crew. If PC’s are unlucky enough to converse with Junior’s group they attribute their circumstances to the rise of the pointy ears, taking no responsibility for themselves.

Earl

As ugly as they come after a troll took a dislike to Earl’s face. The attack has given Earl a severe inferiority complex and he now carries heavier ordnance than the rest of the group.

B A R S W L I C ESS M
3 4 3 3 4 2 2 1 6 0

Initiative: 1d6 + 5
Armor: Armor vest (9)
Primary Attack: Uzi IV (7P)
Condition Monitor: 10
Limits: Physical: 4 Mental: 4 Social : 2
Qualities: Prejudiced (Metahumans, Radical)
Skills: Automatics 2, Clubs 3, Unarmed Combat 3, Perception 3, Sneaking 5, Survival (Urban) 4, Intimidation 3
Gear: “Trollbuster” – Ares Striker with Frag Missile, Uzi IV, Club, Meta link Commlink

Billie

Billie is fond of cutting metahumans and has a particular hatred for elves. Billie also plays bass guitar with his band at Humanis gatherings, making him a minor celebrity within the group.

B A R S W L I C ESS M
3 4 4 3 3 2 3 4 6 0

Initiative: 1d6 + 7
Armor: Synth Leather (4)
Primary Attack: Survival Knife (5P)
Condition Monitor: 10
Limits: Physical: 4 Mental: 4 Social : 4
Qualities: Prejudiced (Metahumans, Outspoken)
Skills: Pistols 2, Blades 4, Unarmed Combat 2, Perception 4, Sneaking 5, Survival (Urban) 3, Intimidation 1
Gear: Survival Knife, Fichetti Security 600, Restraints, Medkit (4), Glasses (low-light), Meta link Commlink

Cody

The youngest and newest member of the group. Cody is still unsure of himself and will flee if wounded. The rest of the group recognize his cowardice and frequently put him in harm’s way to toughen him up.

B A R S W L I C ESS M
2 4 4 2 2 4 2 3 6 0

Initiative: 1d6 + 6
Armor: Synth Leather (4)
Primary Attack: Taurus Omni-6 (6P/7P)
Condition Monitor: 9
Limits: Physical: 3 Mental: 4 Social : 3
Qualities: Prejudiced (Metahumans, Biased)
Skills: Pistols 2, Unarmed Combat 2, Perception 4, Sneaking 3, Survival (Urban) 2
Gear: Taurus Omni-6, Meta link Commlink

Clayton

Second in command, Clayton is the first one to dive in and get things done with his fists. Clayton’s also fond of combat drugs, something which is causing a division between him and the group.

B A R S W L I C ESS M
4 4 4 4 3 3 2 3 6 0

Initiative: 1d6 + 6
Armor: Synth Leather (4)
Primary Attack: Knucks (5P)
Condition Monitor: 10
Limits: Physical: 5 Mental: 4 Social : 3
Qualities: Prejudiced (Metahumans, Outspoken)
Skills: Unarmed Combat 4, Firearms 3, Intimidation 4, Perception 4, Sneaking 3, Survival (Urban) 4
Gear: Knucks, Defiance T-250, Gas-Mask, 3 hits of Kamikaze, Meta-Link Commlink

Junior (Lieutenant)

The leader of the group, Junior likes to stand back and direct the others to do his dirty work. If the groups overwhelmed and starting to break he will be the last one to flee.

B A R S W L I C ESS M
4 3 4 3 4 3 4 4 6 3

Initiative: Astral: 2d6 + 8 Physical: 1d6 + 8
Armor: Lined Coat (9)
Primary Attack: Ares Predator V (8P)
Condition Monitor: 10
Limits: Physical: 4 Mental: 5 Social : 4
Qualities: Prejudiced (Metahumans, Outspoken)
Skills: Sorcery 4, Conjuring 2, Pistols 3, Clubs 4, Unarmed Combat 2, Perception 4, Sneaking 3, Survival (Urban) 3, Intimidation 4
Spells: Swarm, Mass Confusion, Armor
Gear: Baseball Bat, Ares Predator V, Glasses (low-light), Renraku Sensei Commlink

Junior’s group share a Professional Rating of 1.